Sunday, November 23, 2014

Oculus rift raytracing test

Hi!

it's been a long time since my last post. First of all, I'm not developing anything new regarding Ionic, maybe in the future I'll go on with it, but right now I'm more interesed in Oculus Rift development and this is my first opengl raytracer (just primitives) video, hope you like it!


2 comments:

Jamie P said...

Hi Tony,

Check out my similar attempts with Shadertoy demos in Oculus:

https://github.com/portsmouth/OculusShaderToy

https://www.youtube.com/watch?v=0_Cj7mXfFUM

https://www.youtube.com/watch?v=0fOqSdoo83w


Jamie
MPC

Tony Ambles said...

Hi Jamie,

that's really cool!
I'm now working in a full realtime pathtracer with trimeshes support in openCL for Oculus too... I fear it will be slow, but interesting :)

Cheers!
Tony